Flood Runner 2gamerate



Flash Flood, V1.0
Created for the SpeedHack 2002 Competition
by Matthew Leverton http://www.leverton.cc
https://www.allegro.cc/depot/FlashFlood
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Flash Flood is an old C64 game that I remember playing years ago...
I decided to keep in the spirit of retro when doing it.
Features:
* continuous music audio
* unlimited hours of gameplay
* Retro 2D graphics
* Lightning effects
* Force Feedback
* Demo CPU Mode
* Instant Reply
* Much, Much, More!
Imagine a nice rainstorm on a summer evening. You are at home
enjoying yourself, playing with your transformers. Nothing
could be more peaceful. Until the phone rings... and it's your
mommy.
Her roof is leaking and you need to help her out. Of course,
you're more than willing. Can you save the day, and prevent
the house from flooding?
--
Just catch the rain drops in your bucket. If you bucket gets
full you need to drop it off at the sink.
Key used on Pandora:
DPAD = move
Main Button = B
Secondary Button = Y
Now submitting hi-scores to C4A server is supported.
Joysticks are also supported.
Even with force feedback!(Not enabled/tested on Pandora)
Main Button makes your guy run fast.
Secondary Button exit the game. (Be Careful!)
ESC auto quits
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During the title screen, you have the following options:
F1: Switch between keyboard / joypad
F2: Replay the last game.
F11: Switch between fullscreen / windowed
F12: Switch between different graphics mode
DON'T USE F12 on Pandora.
--
Source included in PND.

Flood Runner 2 Unblocked

Games

Flood Runner 2 Mk Games

Play Flood Runner 2 - Beat the approaching flood, jump and use the glide over any unsafe gaps! Chasing a mammoth target of 224, Rajasthan Royals were required 51 off 18 deliveries. Cottrell's 18th over changed the momentum of the game as Tewatia smashed five sixes in that over. Run, TOUCHDOWN by A. Moen for a 1-yard gain Extra Point 0; 21; Saint Francis; Field goal by J. Pascale for a 29-yard gain 3; 21; 2nd Quarter; SF; LAKE-M; Lake Mills; Pass, TOUCHDOWN from A. Buechel for a 35-yard gain Extra Point 3; 28; Lake Mills; Run, TOUCHDOWN by A. Moen for a 2-yard gain Extra Point 3; 35; Lake Mills. I would like to know how to create an algorithm to solve the following problem. In this picture below, I have a matrix with 0, 1 and negative 1. Negative 1 are my start point and my target point.